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Air DomainEdit

Deities: Bahamut, Obad-Hai, Aedrie Faenya, Akadi, Auril, Set, Shaundakul, Sheela Peryroyl, Valkur, Zeus, Osiris, Set, Odin, Frey, Freya, Frigga, Njord, Taiia (Creator aspect), Balinor, Ra

Granted Powers: Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

Air Domain Spell Edit

  1. Obscuring Mist
  2. Wind Wall
  3. Gaseous Form
  4. Air Walk
  5. Control Winds
  6. Chain Lightning
  7. Control Weather
  8. Whirlwind
  9. Elemental Swarm

Animal DomainEdit

Deities: Ehlonna, Obad-Hai, Aedrie Faenya, Baervan Wildwanderer, Chantea, Fenmarel Mestarine, Gwaeron Windstrom, Lurue, Malar, Mielikki, Nobanion, Sebek, Shiallia, Silvanus, Thard Harr, Ulutiu, Uthgar, Artemis, Pan, Sobek, Frigga, Balinor, the Wolf God

Granted Powers: You can use speak with animals once per day as a spell-like ability. Add Knowledge (nature) to your list of cleric class skills.

Animal Domain Spells Edit

  1. Calm Animals
  2. Hold Animal
  3. Dominate Animal
  4. Summon Nature's Ally IV
  5. Commune with Nature
  6. Antilife Shell
  7. Animal Shapes
  8. Summon Nature's Ally VIII
  9. Shapechange

Artifice Domain Edit

Deities: Athena, Hephaestus, Imhotep, Onatar, the Traveler

Granted Power: Gain +4 bonus on Craft checks. You cast conjuration (creation) spells at +1 caster level. (Those with access to the Artifice and Creation domains cast conjuration [creation] spells at +3 caster level)

Artifice Domain Spells Edit

  1. Animate Rope
  2. Wood Shape
  3. Stone Shape
  4. Minor Creation
  5. Fabricate
  6. Major creation
  7. Hardening
  8. True Creation
  9. Prismatic Sphere

Balance DomainEdit

Deities: Fharlanghn, Obad-Hai, Grumbar, Oghma, Ubtau, Waukeen

Granted Power: Once per day, as a free action, you may add your Wisdom modifier to your Armor Class. This bonus lasts for 1 round per cleric level

Balance Domain Spells Edit

  1. Make Whole
  2. Calm Emotions
  3. Clarity of Mind
  4. Dismissal
  5. Mass Sanctuary
  6. Banishment
  7. Word of Balance
  8. Protection from Spells
  9. Weighed in the Balance

Blackwater DomainEdit

Deities: Blipdoolpoolp, Sekolah, Yeathan

Granted Power: You are immune to pressure damage from descending into even the greatest of oceanic depths.

Blackwater Domain Spells Edit

  1. Cause Fear
  2. Pressure Sphere
  3. Evard's Black Tentacles
  4. Transformation of the Deeps
  5. Blackwater Tentacle
  6. Blackwater Taint
  7. Dark Tide
  8. Maelstrom
  9. Doom of the Seas

Cavern DomainEdit

Deities: Callarduran Smoothhands, Dumathoin, Geb, Ghaunadaur, Grumbar, Gruumsh, Luthic, Segojan Earthcaller, Shar.

Granted Power: You gain the dwarven ability of stonecunning. If you already have stonecunning, your racial bonus for stonecunning increases from +2 to +4 on checks to notice unusual stonework.

Cavern Domain Spells Edit

  1. Detect Secret Doors
  2. Darkness
  3. Meld into Stone
  4. Leomund's Secure Shelter
  5. Passwall
  6. Find the Path
  7. Maw of Stone
  8. Earthquake
  9. Imprisonment

Chaos DomainEdit

Deities: Corellon Larethian, Erythnul, Gruumsh, Kord, Olidammara, Aedrie Faenya, Angharradh, Anhur, Bahgtru, Beshaba, Cyric, Deep Sashelas, Dugmaren, Brightmantle, Eilistraee, Erevan Ilesere, Fenmarel Mestarine, Finder Wyvernspur, Garagos, Ghaunadaur, Haela Brightaxe, Hanali Celanil, Kiaransalee, Labelas, Enoreth, Lliira, Lolth, Lurue, Malar, Nephtyhs, Rillifane, Rallathil, Sehanine Moonbow, Slune, Selvetarn, Sharess, Shargass, Sharindlar, Shaundakul, Shevarash, Solonor Thelandira, Sune, Talona, Talos, Tempus, Thard Harr, Tymora, Umberlee, Urdlen, Uthgar, Vulkar, Vhaeraun, Zeus, Aphrodite, Ares, Dionysus, Hercules, Hermes, Pan, Poseidon, Bast, Nephthys, Set, Hermod, Loki, Odur, Sif, Thor, Thrym, Uller, Taiia (both aspects), Dennari, Dol Dorn, the Shadow, the Traveler, Tvashtri, Doresain, Evening Glory, Orcus

Granted Power: You cast chaos spells at +1 caster level

Chaos Domain Spells Edit

  1. Protection from Law
  2. Shatter
  3. Magic Circle Against Law
  4. Chaos Hammer
  5. Dispel Law
  6. Animate Objects
  7. Word of Chaos
  8. Cloak of Chaos
  9. Summon Monster IX

Charm DomainEdit

Deities: Aphrodite, Freya, Eilistraee, Finder Wyvernspur, Gargauth, Hanali Celanil, Lliira, Milil, Oghma, Sharess, Sharindlar, Sheela Peryrol, Sune, Kol Korran, Evening Glory

Granted Power: You can boost your Charisma by 4 points once per day. Activating this power is a free action. The Charisma increase lasts 1 minute.

Charm Domain Spells Edit

  1. Charm person
  2. Calm emotions
  3. Suggestion
  4. Emotion
  5. Charm monster
  6. Geas/quest
  7. Insanity
  8. Demand
  9. Dominate monster

City Domain Edit

Deities: Olidammara, Urbanus, Gond, Mask, Waukeen, Boldrei

Granted Power: Add Gather Information and Knowledge (local) to your list of cleric class skills

City Domain Spells Edit

  1. Rooftop Strider
  2. City Lights
  3. Winding Alleys
  4. Commune with City
  5. Skyline Runner
  6. City Stride
  7. Urban Shield
  8. City's Might
  9. Animate City

Cold DomainEdit

Deities: Auril, Iborighu, Levistus, Telchur, Thrym, Ulutiu

Granted Power: You can turn or destroy fire creatures as a good cleric turns undead. You can also rebuke or command cold creatures as an evil cleric rebukes undead.

Cold Domain Spells Edit

  1. Chill Touch
  2. Chill Metal
  3. Sleet Storm
  4. Ice Storm
  5. Wall of Ice
  6. Cone of Cold
  7. Control Weather
  8. Polar Ray
  9. Obedient Avalanche

Commerce Domain Edit

Deity: Kol Korran

Granted Power: You gain a +10 competence bonus on Profession checks made to earn a living (not checks to accomplish specialized tasks). Add Appraise to your list of Cleric class skills

Commerce Domain Spells Edit

  1. Comprehend Languages
  2. Zone of Truth
  3. Tongues
  4. Glibness
  5. True Seeing
  6. Leomund's Secret Chest
  7. Refuge
  8. Analyze Dweomer
  9. Polymorph Any Object

Community Domain Edit

Deities: Athena, Hephaestus, Hera, Hestia, Hathor, Frigga, Boldrei

Granted Power: Use calm emotions as a spell-like ability once per day. Gain a +2 competence bonus on Diplomacy checks.

Community Domain Spells Edit

  1. Bless
  2. Shield Other
  3. Prayer
  4. Status
  5. Rary's Telepathic Bond
  6. Heroes' Feast
  7. Refuge
  8. Mass Heal
  9. Miracle

Craft DomainEdit

Deities: Callarduran Smoothhands, Dugmaren Brightmantle, Dumathoin, Flandal Steelskin, Garl Glittergold, Geb, Gond, Laduguer, Moradin, Thoth.

Granted Power: You cast creation spells at +1 caster level and gain Skill Focus in the craft skill of your choice.

Craft Domain Spells Edit

  1. Animate Rope
  2. Wood Shape
  3. Stone Shape
  4. Minor Creation
  5. Wall of Stone
  6. Fantastic Machine
  7. Major Creation
  8. Forcecage
  9. Greater Fantastic Machine

Creation Domain Edit

Deities: Hecate, Ptah

Granted Power: Cast conjuration (creation) spells at +2 caster level. (Those with access to both Artifice and Creation domains cast conjuration [creation] spells at +3 caster level.)

Creation Domain Spells Edit

  1. Create Water
  2. Minor Image
  3. Create Food and Water
  4. Minor Creation
  5. Major Creation
  6. Heroes' Feast
  7. Permanent image
  8. True Creation
  9. Genesis

Darkness DomainEdit

Deities: Set, Lolth, Mask, Set, Shar, Shargaas, Orcus

Granted Power: Blind-Fight as a bonus feat

Darkness Domain Spells Edit

  1. Obscuring Mist
  2. Blindness
  3. Blacklight
  4. Armor of Darkness
  5. Summon Monster V (only summons 1d3 shadows)
  6. Prying Eyes
  7. Nightmare
  8. Power Word, Blind
  9. Power Word, Kill

Death DomainEdit

Deities: Nerull, Wee Jas, Hades, Aegir, Hel, Taiia (destroyer aspect), Toldoth, Jergan, Kelemvor, Osiris, Urogalan, Valsharoon, Yurtrus, the Keeper, the Blood of Vol, the Eternal Order, the Lawgiver, Set, Orcus

Granted Power: You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature's current hit points, it dies (no save.)

Death Domain Spells Edit

  1. Cause Fear
  2. Death Knell
  3. Animate Dead
  4. Death Ward
  5. Slay Living
  6. Create Undead
  7. Destruction
  8. Create Greater Undead
  9. Wail of the Banshee

Deathbound Domain Edit

Deities: Afflux

Granted Power: Your limit for controlling undead animated with spells increases to three times your caster level instead of the normal two times caster level.

Deathbound Domain Spells Edit

  1. Chill of the Grave
  2. Blade of Pain and Fear
  3. Fangs of the Vampire King
  4. Wither Limb
  5. Revive Undead
  6. Awaken Undead
  7. Avasculate
  8. Avascular Mass
  9. Wail of the Banshee

Deathless Domain Edit

Deities: The Undying Court

Granted Power: Once per day, you can perform a greater rebuking against deathless creatures in place of one of your turn undead attempts. The greater rebuking is like a normal rebuking except that the deathless creatures that would be rebuked are commanded instead

Deathless Domain Spells Edit

  1. Detect Undead
  2. Consecrate
  3. Halt Deathless
  4. Spirit Steed
  5. Hallow
  6. Create Deathless
  7. Control Deathless
  8. Create Greater Deathless
  9. Hero's Blade

Decay Domain Edit

Deity: The Keeper

Granted Power: You may use a touch of decay once per day. Your touch of decay is a supernatural ability that causes putrescence in organic matter and weakens inorganic matter. You must succeed on a melee touch attack to affect a creature (using the rules for touch spells). If you touch a living creature including constructs with the living subtype, you deal 1d4 points of Constitution damage. If you touch an undead creature, an object, or a construct without the living construct subtype, you deal 2d6 points of damage +1 point per cleric level.

Decay Domain Spells Edit

  1. Doom
  2. Ray of Enfeeblement
  3. Contagion
  4. Enervation
  5. Blight
  6. Antilife Shell
  7. Withering Palm
  8. Horrid Wilting
  9. Energy Drain

Destiny Domain Edit

Deities: Heironeous, Glautru, Istus, Lyris, Vecna, Zarus, Haela Brightaxe, Horus-Re, Savras, the Undying Court

Granted Power: Once per day, as an immediate action, you can grant a willing creature within 30 feet the ability to reroll an attack, save, ability check, or skill check. You must be able to see the creature to be affected. You cannot use this power on yourself. This is a supernatural ability.

Destiny Domain Spells Edit

  1. Omen of Peril
  2. Augury
  3. Delay Death
  4. Bestow Curse
  5. Stalwart Pact
  6. Warp Destiny
  7. Greater Bestow Curse
  8. Moment of Prescience
  9. Choose Destiny

Destruction DomainEdit

Deities: St. Cuthbert, Hextor, Lolth, Tiamat, Ares, Dionysus, Bast, Set, Aegir, Hel, Loki, Skadi, Taiia (destroyer aspect), Toldoth, Bane, Cyric, Garagos, Ilneval, Istishia, Kossuth, Lolth, Talona, Talos, Umberlee, Yurtrus, the Devourer, the Mockery, Ezra, Kali, Zhakata

Granted Power: You gain the smite power, the supernatural ability to make a single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your cleric level (if you hit). You must declaire the smite before making the attack. This ability is usable once per day.

Destruction Domain Spells Edit

  1. Inflict Light Wounds
  2. Shatter
  3. Contagion
  4. Inflict Critical Wounds
  5. Mass Inflict Light Wounds
  6. Harm
  7. Disintegrate
  8. Earthquake
  9. Implosion

Domination Domain Edit

Deities: None (See the Dracolyte prestige class)

Granted Power: You gain Spell Focus (enchamtent) as a bonus feat.

Domination Domain Spells Edit

  1. Command
  2. Enthrall
  3. Suggestion
  4. Dominate Person
  5. Greater Command
  6. Gaes/Quest
  7. Mass Suggestion
  8. True Domination
  9. Monstrous Thrall

Dragon Domain Edit

Deities: Aasterinian, Astilabor, Bahamut, Chronespsis, Falazure, Garyx, Hlal, Io, Lendys, Tamara, Tiamat

Granted Power: Add Bluff and Intimidate to your list of cleric class skills.

Dragon Domain Spells Edit

  1. Magic Fang
  2. Resist Energy
  3. Greater Magic Fang
  4. Voice of the Dragon
  5. True Seeing
  6. Stoneskin
  7. Dragon Ally
  8. Mass Suggestion
  9. Dominate Monster

Dragon Below Domain Edit

Deities: The Cults of the Dragon Below

Granted Power: You gain Augment Summoning as a bonus feat.

Dragon Below Domain Spells Edit

  1. Cause Fear
  2. Death Knell
  3. Bestow Curse
  4. Lesser Planar Ally
  5. Slay Living
  6. Planar Ally
  7. Blasphemy
  8. Greater Planar Ally
  9. Gate

Dream Domain Edit

Deities: A few deities include dreams in their portfolios. The following domain is available to clerics of such deities, who often take the Dreamtelling and Oneiromancy feats.

Granted Power: Because you have long delved into dreams and nightmares, you are immune to fear effects.

Dream Domain Spells: Edit

  1. Sleep
  2. Augury
  3. Deep Slumber
  4. Phantasmal Killer
  5. Nightmare
  6. Dream Sight
  7. Scrying, Greater
  8. Power Word Stun
  9. Weird

Drow DomainEdit

Deities: Eilistraee, Ghaunadaur, Kiaransalee, Lolth, Selvertarm, Vhaeraun

Granted Power: Lightning Reflexes as a bonus feat

Drow Domain Spells Edit

  1. Cloak of Dark Power
  2. Clairaudience/Clairvoyance
  3. Suggestion
  4. Discern Lies
  5. Spiderform
  6. Greater Dispelling
  7. Word of Chaos
  8. Greater Planar Ally
  9. Gate

Dwarf DomainEdit

Deities: Abbathor, Berronar Truesilver, Clangeddin, Deep Duerra, Dugmaren Brightmantle, Dumathoin, Gorm Gulthyn, Haela Brightaxe, Laduguer, Marthammor, Duin, Moradin, Sharindlar, Thard Harr, Vergadain

Granted Power: Great Fortitude bonus feat

Dwarf Domain Spells Edit

  1. Magic Weapon
  2. Endurance
  3. Glyph of Warding
  4. Greater Magic Weapon
  5. Fabricate
  6. Stone Tell
  7. Dictum
  8. Protection from Spells
  9. Elemental Swarm (earth spell only)

Earth DomainEdit

Deities: Moradin, Obad-Hai, Demeter, Hades, Hephaestus, Poseidon, Osiris, Skadi, Thrym, Taiia (creator aspect), Dennari, Balinor, The Cults of the Dragon Below, Zhakata

Granted Power: Turn or destory air creatures as a good cleric turns undead. Rebuke, command, or bolster earth creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3+your charisma modifier. This granted power is a supernatural ability.

Earth Domain Spells Edit

  1. Magic Stone
  2. Soften Earth and Stone
  3. Stone Shape
  4. Spike Stones
  5. Wall of Stone
  6. Stoneskin
  7. Earthquake
  8. Iron Bondy
  9. Elemental Swarm*

*Caste as an earth spell only

Elf DomainEdit

Deities: Aerdrie Faenya, Angharradh, Corellon Larethian, Deep Sashelas, Eilistraee, Erevan Ilesere, Fenmarel Mestarine, Hanali Celanil, Labelas Enoreth, Rillifane Rallathil, Sehanine Moonbow, Shevarash, Solonor Thelandira

Granted Power: Free Point Blank Shot bonus feat

Elf Domain Spells Edit

  1. True Strike
  2. Cat's Grace
  3. Snare
  4. Tree Stride
  5. Commune with Nature
  6. Find the Path
  7. Liveoak
  8. Sunburst
  9. Antipathy

Evil DomainEdit

Deities: Erythnul, Gruumsh, Hextor, Kurtulmak, Lolth, Nerull, Tiamat, Vecna, Ares, Hecate, Apep, Set, Sobek, Aegir, Loki, Surtur, Thrym, Taiia (destroyer aspect), Toldoth, Abbathor, Auril, Bahgtru, Bane, Beshaba, Cyric, Deep Duerra, Gargauth, Ghaunadaur, Ilneval, Kiaransalee, Laduguer, Loviatar, Luthic, Malar, Mask, Sebek, Selvetarm, Set, Shar, Shargaas, Talona, Talos, Umberlee, Urdlen, Velsharoon, Vhaeraun, Yurtrus, the Devourer, the Fury, the Keeper, the Mockery, the Shadow, the Blood of Vol, the Cults of the Dragon Below, the Eternal Order, Kali, the Lawgiver, Afflux, Doresain, Orcus

Granted Power: You cast evil spells at +1 caster level.

Evil Domain Spells Edit

  1. Protection from Good
  2. Desecrate
  3. Magic Circle Against Good
  4. Unholy Blight
  5. Dispel Good
  6. Create Undead
  7. Blashemy
  8. Unholy Aura
  9. Summon Monster IX*

*Caste as an evil spell only

Exorcism Domain Edit

Deity: Church of the SilverFlame

Granted Power: You have the supernatural ability to force possessing spirits out of the bodies they inhabit. You make a Charisma check and consult the Turning Undead table, using your cleric level. If the result from the table is at least equal to the HD of the possessing creature, you force it out of the body. If the spirit belongs to a spellcaster using magic jar, the spirit returns to the receptacle. If it is a ghost or a possessing fiend, it becomes ethereal and free-floating again. In any case, the spirit cannot attempt to possess the same victim again for 24 hours.

Exorcism Domain Spells Edit

  1. Protection from Evil
  2. Magic Circle against Evil
  3. Remove Curse
  4. Dismissal
  5. Dispel Evil
  6. Banishment
  7. Holy Word
  8. Holy Aura
  9. Freedom

Family DomainEdit

Deities: Berronar Truesilver, Cyrrollalee, Eldath, Hathor, Isis, Lliira, Luthic, Yondalla

Granted Power: As a free action, you may protect a number of creatures equal to your Charisma modifier (minimum one creature) with a +4 dodge bonus to AC. This supernatural ability lasts 1 round per level. An affected creature loses this protection if it moves more than 10 feet from you. You may affect yourself with this ability.

Family Domain Spells Edit

  1. Bless
  2. Shield Other
  3. Helping Hand
  4. Imbue with Spell ability
  5. Rary's Telepathic Bond
  6. Heroes' Feast
  7. Refuge
  8. Protection from Spells
  9. Prismatic Sphere

Fate DomainEdit

Deities: Beshaaa, Hathor, Hoar, Jergal, Kelemvor, Savras

Granted Power: You gain the uncanny dodge ability of a 3rd-level rogue. If you have another class that grants you the uncanny dodge ability, treat your level in that class as three higher for determining your uncanny dodge ability.

Fate Domain Spells Edit

  1. True Strike
  2. Augury
  3. Bestow Curse
  4. Status
  5. Mark of Justice
  6. Gaes/Quest
  7. Vision
  8. Mind Blank
  9. Foresight

Feast Domain Edit

Deity: Olladra

Granted Power: You have immunity to ingest poisons and to diseases spread by ingestion.

Feast Domain Spells Edit

  1. Goodberry
  2. Delay Poison
  3. Create Food and Water
  4. Neutralize Poison
  5. Leomund's Secure Shelter
  6. Heroes' Feast
  7. Mordenkainen's Magnificent Mansion
  8. Detoxify
  9. Feast of Champions

Fire DomainEdit

Deities: Obad-Hai, Hephaestus, Apep, Surtur, Taiia (destroyer aspect), Gond, Kossuth, Talos, Onatar, Belenus, Zhakta

Granted Power: Turn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma Modifier. This granted power is a supernatural ability.

Fire Domain Spells Edit

  1. Burning Hands
  2. Produce Flame
  3. Resist Energy*
  4. Wall of Fire
  5. Fire Shield
  6. Fire Seeds
  7. Fire Storm
  8. Incendiary Cloud
  9. Elemental Swarm**

*Resist cold or fire only

**Cast as a fire spell only

Glory Domain Edit

Deities: Re-Horakhty, See also the Dracolyte prestige class

Granted Power: Turn undead with a +2 bonus on the turning check and a +1d6 to the turning damage roll.

Glory Domain Spells Edit

  1. Disrupt Undead
  2. Bless Weapon
  3. Searing Light
  4. Holy Smite
  5. Holy Sword
  6. Bolt of Glory
  7. Sunbeam
  8. Crown of Glory
  9. Gate

Gnome DomainEdit

Deities: Baervan Wildwanderer, Baravar Cloakshadow, Callarduran Smoothhands, Flandal Steelskin, Gaerdal Ironhand, Garl Glittergold, Segojan Earthcaller, Urdlen

Granted Power: You cast all illusion spells at +1 caster level

Gnome Domain Spells Edit

  1. Silent Image
  2. Gembomb
  3. Minor Image
  4. Minor Creation
  5. Halucinatory Terrain
  6. Fantastic Machine
  7. Screen
  8. Otto's Irresistible Dance
  9. Summon Nature's Ally (earth elementals or animals only)

Good DomainEdit

Deities: Bahamut, Corellon Larethian, Ehlonna, Garl Glittergold, Heironeous, Kord, Moradin, Pelor, Yondalla, Zeus, Apollo, Artemis, Athena, Hercules, Hermes, Hestia, The Academy, Re-Horakhty, Hathor, Isis, Nephthys, Osiris, Odin, Balder, Frey, Freya, Heimdall, Njord, Sif, Thor, Taiia (creator aspect), Elishar, Dennari, Aedrie Faenya, Angharradh, Anhur, Arvoreen, Baervan Wildwanderer, Baravar Cloakshadow, Berronar Truesilver, Chauntea, Clangeddin, Cyrrollalee, Deep Sashelas, Deneir, Dugmaren Brightmantle, Eilistraee, Eldath, Flandal Steelskin, Gaerdal Ironhand, Gorm Gulthyn, Gwaeron Windstom, Haela Brightaxe, Hanali Celanil, Horus-Re, Ilmater, Labelas, Enoreth, Lathander, Lliira, Lurue, Marthammor, Duin, Mielikki, Milil,Mystra, Nobanion, Rillifane, Rallathil, Segojan, Earthcaller, Sehanine Moonbow, Selune, Sharess, Sharindlar, Shiallia, Solonor Thelandira, Sune, Thard Harr, Torm, Tymora, Tyr, Valkur, Church of the Silver Flame, Arawai, Boldrei, Dol Arrah, Dol Dorn, Olladra, Onatar, the Undying Court, Belenus, the Morninglord, Ra, Evening Glory

Granted Power: You cast good spells at +1 caster level.

Good Domain Spells Edit

  1. Protection from Evil
  2. Aid
  3. Magic Circle Against Evil
  4. Holy Smite
  5. Dispel Evil
  6. Blade Barrier
  7. Holy Word
  8. Holy Aura
  9. Summon Monster IX*

*Caste as a good spell only

Greed Domain Edit

Deity: Tiamat

Granted Power: You gain a +2 competence bonus on Appraise, Open Lock, and Slight of Hand checks

Greed Domain Spells Edit

  1. Cheat
  2. Entice Gift
  3. Knock
  4. Fire Trap
  5. Fabricate
  6. Guards and Wards
  7. Teleport Object
  8. Phantasmal Thief
  9. Sympathy

Halfling DomainEdit

Deities: Arvoreen, Brandobaris, Cyrrollalee, Sheela Peryroyl, Urogalan, Yondalla

Granted Power: You gain the ability to add your Charisma Modifier to your Climb, Jump, Move Silently, and Hide checks. This extraordinary ability is a free action that lasts 10 minutes. It can be used once a day.

Halfling Domain Spells Edit

  1. Magic Stone
  2. Cat's Grace
  3. Magic Vestment
  4. Freedom of Movement
  5. Mordenkainen's Faithful Hound
  6. Move Earth
  7. Shadow Walk
  8. Word of Recall
  9. Foresight

Hatred DomainEdit

Deities: Bane Ghaunadaur, Gruumsh, Set, Urdlen.

Granted Power: Once per day as a free action, choose one opponent. Against that opponent you gain a +2 profane bonus on attack rolls, saving throws, and Armor Class. This supernatural ability lasts 1 minute

Hatred Domain Spells Edit

  1. Doom
  2. Scare
  3. Bestow Curse
  4. Emotion (hate effect only)
  5. Rigteous Might
  6. Forbiddance
  7. Blasphemy
  8. Antipathy
  9. Wail of the Banshee

Healing DomainEdit

Deities: Pelor, Apollo, Imhotep, Balder, Taiia (creator aspect), Elishar, Berronar Truesilver, Ilmater, Lurue, Luthic Sharinalar, Torm, Olladra, Ezra, Hala, Kali

Granted Power: You cast healing spells at +1 caster level.

Healing Domain Spells Edit

  1. Cure Light Wounds
  2. Cure Moderate Wounds
  3. Cure Serious Wounds
  4. Cure Critical Wounds
  5. Mass Cure Light Wounds
  6. Heal
  7. Regenerate
  8. Mass Cure Critical Wounds
  9. Mass Heal

Hunger Domain Edit

Deity: Doresain

Granted Power: You gain a bite attack. If you are small, your bite attack deals 1d4 points of damage; Medium 1d6; or Large 1d8. You are proficient with your bite and considered armed. If you already have a natural bite attack, use the higher of the two damage values. This is considered a secondary natural attack.

Hunger Domain Spells Edit

  1. Ghoul Light
  2. Ghoul Glyph
  3. Ghoul Gesture
  4. Enervation
  5. Ghoul Gauntlet
  6. Eyes of the King
  7. Field of Ghouls
  8. Bite of the King
  9. Energy Drain

Illusion DomainEdit

Deities: Akadi, Azuth, Baravar Cloakshadow, Cyric, Mystra, Sehanine Moonbow

Granted Power: You cast all illusion spells at +1 caster level.

Illusion Domain Spells Edit

  1. Silent Image
  2. Minor Image
  3. Displacement
  4. Phantasmal Killer
  5. Persistent Image
  6. Mislead
  7. Project Image
  8. Screen
  9. Weird

Incarnum Domain Edit

Deities: None. Clerics of any deity can select this domain, as well as clerics who venerate a pantheon or no deity at all.

Granted Power: You gain Incarnum Spellshaping as a bonus feat.

Special: Neutral Clerics--those without an alignment component of chaotic, evil, good, or lawful--may not choose this domain.

Incarnum Domain Spells Edit

  1. Detect Incarnum
  2. Soul Boon
  3. Wall of Incarnum
  4. Essentia Lock
  5. Incarnum Weapon
  6. Incarnum Vigor
  7. Incarnum Bladestorm
  8. Incarnum Apotheosis
  9. Soulmeld Disjuction

Knowledge DomainEdit

Deities: Boccob, Vecna, Apollo, Athena, Hecate, Ptah, Thoth, Odin, Forseti, Taiia (creator aspect), Elishar, Angharradh, Azuth, Deep Sashelas, Deneir, Dugmaren Brightmantle, Dumathoin, Gond, Gwaeron Windstrom, Labelas, Enoreth, Milil, Mystra, Oghma, Savras, Sehanine Moonbow, Shar, Siamorphe, Thoth, Tyr, Waukeen, Aureon, the Eternal Order, Tvashtri

Granted Power: Add all Knowledge skills to your list of cleric class skills. You cast divination spells at +1 caster level.

Knowledge Domain Spells Edit

  1. Detect Secret Doors
  2. Detect Thoughts
  3. Clairaudience/Clairvoyance
  4. Divination
  5. True Seeing
  6. Find the Path
  7. Legend Lore
  8. Discern Location
  9. Foresight

Law DomainEdit

Deities: Heironeous, Hextor, Kurtulmak, Moradin, St. Cuthbert, Tiamat, Wee Jas, Yondalla, Athena, Nike, Re-Horakhty, Anubis, Osiris, Ptah, Sobek, Heimdall, Surtur, Tyr, Taiia (both aspects), Arvoreen, Azuth, Bane, Berronar Truesilver, Clangeddin, Cyrrollalee, Deep Duerra, Gaerdal Ironhand, Gargauth, Garl Glittergold, Gorm Gulthyn, Helm, Hoar, Horus-Re, Ilmater, Jergal, Kelemvor, Laduguer, Loviatar, Moradin, Nobanion, Osisris, Red Knight, Savras, Set, Siamorphe, Tiamat, Torm, Tyr, Ulutiu, Urogalan, Church of the SIlver Flame, Aureon, Boldrei, Dol Arrah, the Blood of Vol, the Path of Light, Ezra, the Lawgiver, Ra

Granted Power: You cast law spells at +1 caster level

Law Domain Spells Edit

  1. Protection from Chaos
  2. Calm Emotions
  3. Magic Circle against Chaos
  4. Order's Wrath
  5. Dispel Chaos
  6. Hold Monster
  7. Dictum
  8. Shield of Law
  9. Summon Monster IX*

*Cast as a law spell only

Liberation Domain Edit

Deities: Dennari

Granted Power: You gain a +2 morale bonus on all saving throws against enchantment spells or effects.

Liberation Domain Spells Edit

  1. Remove Fear
  2. Remove Paralysis
  3. Remove Curse
  4. Freedom of Movement
  5. Break Enchantment
  6. Greater Dispelling
  7. Refuge
  8. Mind Blank
  9. Unbinding

Life Domain Edit

Deity: Arawai

Granted Power: Once per day, you can grant 1d6 temporary hit points +1 per cleric level to a creature you touch. These temporary hitpoints last for a maximum of 1 hour/level

Life Domain Spells Edit

  1. Hide From Undead
  2. Lesser Restoration
  3. Plant Growth
  4. Death Ward
  5. Disrupting Weapon
  6. Animate Objects
  7. Regenerate
  8. Animate Plants
  9. Mass Heal

Luck DomainEdit

Deities: Bahamut, Fharlanghn, Kord, Kurtulmak, Olidammara, Hercules, Hermes, Tyche, Bes, Hermod, Taiia (creator aspect), Elishar Abbathor, Beshaba, Brandobaris, Erevan Ilesere, Haela Brightaxe, Mask, Aghma, Tymora, Veradain. Olladra, the Morninglord

Granted Power: You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it's worse than the original roll.

Luck Domain Spells Edit

  1. Entropic Shield
  2. Aid
  3. Protection from Energy
  4. Freedom of Movement
  5. Break Enchantment
  6. Mislead
  7. Spell Turning
  8. Moment of Prescience
  9. Miracle

Madness DomainEdit

Deities: Dionysus, the Fury, the Cults of the Dragon Below

Granted Power: You gain an insanity score equal to half your class level (add cleric levels to prestige class for this purpose). For spellcasting (determining bonus spells and DCs), you use your Wisdom score plus your Insanity score in place of Wisdom alone. For all other purposes, such as skills and saves, use Wisdom minus Insanity in place of Wisdom. This means that your spells are very difficult to resist, but you are in general unaware of your suroundings and act imprudently--often erratically.

One per day, you can see and act with the clarity of true madness. Use your insanity score as a positive, rather than a negative modifier on a single roll involving Wisdom, such as a Listen check or a Will saving throw. Choose to use this power before the roll is made.

Madness Domain Spells Edit

  1. Lesser Confusion
  2. Touch of Madness
  3. Rage
  4. Confusion
  5. Bolds of Bedevilment
  6. Phantasmal Killer
  7. Insanity
  8. Maddening Scream
  9. Weird

Magic Domain Edit

Deities: Boccob, Vecna, Wee Jas, Apollo, Hecate, Anubis, Isis, Thoth, Odin, Freya, Taiia (creator aspect), Azuth, Corellon Larethian, Hanali Celanil, Isis, Laduguer, Mystra, Savras, Set, Thoth, Velsharoon, Aureon, the Shadow, Hala, Tvashtri

Granted Power: Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack

Magic Domain Spells Edit

  1. Nystul's Magic Aura
  2. Identify
  3. Dispel Magic
  4. Imbue with Spell Ability
  5. Spell Resistance
  6. Antimagic Field
  7. Spell Turning
  8. Protection from Spells
  9. Mordenkainen's Disjuction

Meditation Domain Edit

Deity: the Path of Light

Granted Power: Once per day, you can cast one spell as though it had the empower spell feat applied to it. However, you cast the spell at its normal level, not at two level's higher, and use the normal casting time of the spell. You need not know the Empower Spell feat to use this ability.

Meditation Domain Spell Edit

  1. Comprehend Languages
  2. Owl's Wisdom
  3. Locate Object
  4. Tongues
  5. Spell Resistance
  6. Find the Path
  7. Spell Turning
  8. Mind Blank
  9. Astral Projection

Mentalism DomainEdit

Deity: Deep Duerra

Granted Power: You generate a mental ward, a spell-like ability to grant someone you touch a resistance bonus on her next Will saving throw equal to your level +2. Activating this power is a standard action. The Mental ward is an abjuration effect with a duration of 1 hour that is usable once per day.

Mentalism Domain Spells Edit

  1. Random Action
  2. Detect Thoughts
  3. Clairaudience/Clairvoyance
  4. Modify Memory
  5. Mind Fog
  6. Rary's Telepathic Bond
  7. Antipathy
  8. Mind Blank
  9. Astral Projection

Metal DomainEdit

Deities: Dumathoin, Flandal Steelskin, Gond, Grumbar, Laduguer

Granted Power: Free Martial or Exotic Weapon Proficiency and Weapon Focus with your choice of hammer.

Metal Domain Spells Edit

  1. Magic Weapon
  2. Heat Metal
  3. Keen Edge
  4. Rusting Grasp
  5. Wall of Iron
  6. Blade Barrier
  7. Transmute Metal to Wood
  8. Iron Body
  9. Repel Metal or Stone

Mists Domain Edit

Deity: Ezra

Granted Power: Once per day you may call on the shield of Ezra, a film of luminous mist that envelops your body for one round per cleric level. The form of protection granted is determined by your alignment. Lawful good: 25/+5 damage reduction vs Metal weapons. Lawful Neutral: 15/+1 damage reduction vs all physical attacks. Neutral: +10 to all Fortitude and Reflex saves vs damaging spells. Lawful Evil: +10 to all Will saves vs mind-affecting spells and effects. This is a supernatural ability.

Mists Domain Spells Edit

  1. Obscuring Mist
  2. Fog Cloud
  3. Gaseous Form
  4. Solid Fog
  5. Mind Fog
  6. Wind Walk
  7. Teleport Without Error
  8. Vanish
  9. Imprisonment

Moon DomainEdit

Deities: Elistraee, Hathor, Malar, Sehanine Moonbow, Selune, Sharindlar

Granted Power: Turn or destroy lycanthropes as a good cleric turns or destroys undead. You can use this ability a total number of times per day equal to three + your charisma modifier.

Moon Domain Spells Edit

  1. Faerie Fire
  2. Moonbeam
  3. Moon Blade
  4. Emotion
  5. Moon Path
  6. Permanent Image
  7. Insanity
  8. Animal Shapes
  9. Moonfire

Necromancer Domain Edit

Deity: The Blood of Vol

Granted Power: You cast Necromancy spells at +1 caster level.

Necromancer Domain Spells Edit

  1. Ray of Enfeeblement
  2. Command Undead
  3. Vampiric Touch
  4. Enervation
  5. Waves of Fatigue
  6. Eyebite
  7. Control Undead
  8. Horrid Wilting
  9. Energy Drain

Nobility DomainEdit

Deities: Tem-Et-Nu, Zeus, Hera, Nike, Re-Horakhty, Horus-Re, Lathander, Milil, Nobanion, Red Knight, Siamorphe

Granted Power: Once per day, you can inspire allies that hear you speak for 1 round. Each ally gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and damage rolls. Using this spell-like ability is a standard action, and the effect lasts for a number of rounds equal to your Charisma modifier. (minimum 1 round)

Nobility Domain Spells Edit

  1. Divine Favor
  2. Enthrall
  3. Magic Vestment
  4. Discern Lies
  5. Greater Command
  6. Gaes/Quest
  7. Repulsion
  8. Demand
  9. Storm of Vengeance

Ocean DomainEdit

Deities: Avernternus, Deep Sashelas, Ishtishia, Umberlee, Valkur, Whale Mother, Ulutiu, Valku

Granted Power: You have the supernatural ability to breathe water as if under the effect of a water breathing spell, for up to 10 rounds per level. This effect occurs automatically as soon as it becomes applicable and lasts until the duration expires or the effect is no longer needed. This duration need not be consecutive; it can be used in increments as small as 1 round.

Ocean Domain Spells Edit

  1. Endure Elements
  2. Sound Burst
  3. Water Breathing
  4. Freedom of Movement
  5. Wall of Ice
  6. Otiluke's Freezing Sphere
  7. Waterspout
  8. Maelstrom
  9. Elemental Swarm

Orc DomainEdit

Deities: Bahgtru, Gruumsh, Ilneval, Luthic, Shargaas, Yurtrus

Granted Power: You gain the smite power, the supernatural ability to make a single melee attack with a damage bonus equal to your cleric level (if you hit). You must declare the smite before making the attack. It is usable once per day. If used against a dwarf or an elf, you get a +4 bonus on the smite attack roll.

Orc Domain Spells Edit

  1. Cause Fear
  2. Produce Flame
  3. Prayer
  4. Divine Power
  5. Prying Eyes
  6. Eyebite
  7. Blasphemy
  8. Cloak of Chaos
  9. Power Word, Kill

Passion Domain Edit

Deity: The Fury

Granted Power: For a total time per day of 1 round per cleric level, as a free action you can act as if under the effect of the rage spell. This granted power is a supernatural ability.

Passion Domain Spells Edit

  1. Cause Fear
  2. Tasha's Hideous Laughter
  3. Confusion
  4. Crushing Despair
  5. Greater Command
  6. Greater Heroism
  7. Song of Discord
  8. Otto's Irresistable Dance
  9. Dominate Monster

Planning DomainEdit

Deities: Gond, Helm, Ilneval, Red Knight, Siamorphe, Ubtao

Granted Powers: Free Extend Spell feat

Planning Domain Spells Edit

  1. Deathwatch
  2. Augury
  3. Clairaudience/Clarvoyance
  4. Status
  5. Detect Scrying
  6. Heroes' Feast
  7. Greater Scrying
  8. Discern Location
  9. Time Stop

Plant DomainEdit

Deities: Ehlonna, Obad-Hai, Artemis, Demeter, Pan, Osiris, Frey, Dennari, Angharradh, Baervan, Wildwanderer, Chauntea, Eldath, Fenmarel, Mestarine, Gwaeron, Windstrom, Mielikki, Rillifane Rallathil, Sheela Peryroyl, Shiallia, Silvanus, Solonor Thelandira, Thard Harr, Ubtao, Arawai, Hala, Tvashtri

Granted Powers: Rebuke or Command plant creatures as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your charisma modifier. This granded power is a supernatural ability. Add Knowledge (nature) to your list of cleric class skills.

Plant Domain Spells Edit

  1. Entangle
  2. Barkskin
  3. Plant Growth
  4. Command Plants
  5. Wall of Thorns
  6. Repel Wood
  7. Animate Plants
  8. Control Plants
  9. Shambler

Portal DomainEdit

Deities: Eilistraee. Shaundakul

Granted Power: You can detect an active or inactive portal as if it were a normal secret door (DC 20)

Portal Domain Spells Edit

  1. Summon Monster I
  2. Analyze Portal
  3. Dimensional Anchor
  4. Dimension Door
  5. Teleport
  6. Banishment
  7. Etherealness
  8. Maze
  9. Gate

Portal Domain (Alternative) Edit

Deities: Fharlanghn, Lolth, Moradin, Vecna, Wee Jas, Eilistraee, Shaundakul

Granted Power: You gain Portal Sensitive as a bonus feat.

Portal Domain (Alternative) spells Edit

  1. Portal Stabilization
  2. Analyze Portal
  3. Portal View
  4. Dimension Door
  5. Portal Barricade
  6. Portal-to-Portal Redirect
  7. Etherealness
  8. Portal Reformat
  9. Gate

Protection DomainEdit

Deities: Bahamut, Corellon Larethian, Fharlanghn, Garl Glittergold, Moradin, St. Cuthbert, Yondalla, Demeter, Hera, Hestia, Tyche, Bast, Bes, Isis, Nephthys, Forseti, Thor, Tyr, Uller, Taiia (creator aspect), Elishar, Angharradh, Arvoreen, Baravar Cloakshadow, Berronar Truesilver, Chauntea, Deneir, Dumathoin, Eldath, Gaerdal Ironhand, Geb, Gorm Gulthyn, Hanali Celanil, Helm, Kelemvor, Laduguer, Lathander, Marthammor Duin, Nephthys, Rillifane Rallathil, Selune, Shaundakul, Silvanus, Sune, Tempus, Torm, Tymora, Ubtao, Ulutiu, Urogalan, Valkur, Waukeen, Yondalla, Church of the Silver Flame, Boldrei, the Path of Light, the Undying Court, Ezra, the Morninglord, Osiris, Zhakata

Granted Power: You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.

Protection Domain Spells Edit

  1. Sanctuary
  2. Shield Other
  3. Protection from Energy
  4. Spell Immunity
  5. Spell Resistance
  6. Antimagic Field
  7. Repulsion
  8. Mind Blank
  9. Prismatic Sphere

Renewal DomainEdit

Deities: Angharradh, Chauntea, Finder Wyvernspur, Kossuth, Lathander, Shiallia, Silvanus

Granted Power: If you fall below 0 hit points, you regain a number of hitpoints equal to 1d8 + your charisma modifier. This supernatural ability functions once per day. If an attack brings you to -10 hit points, you die before this power takes effect.

Renewal Domain Spells Edit

  1. Charm Person
  2. Lesser Restoration
  3. Remove Disease
  4. Reincarnate
  5. Atonement
  6. Heroes' Feast
  7. Greater Restoration
  8. Polymorph any Object
  9. Freedom

Repose DomainEdit

Deities: Anubis, Nephthys, Osiris, the Eternal Order

Granted Power: You may use a death touch once per day. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creatures current hit points, it dies (no save). The death touch is a supernatural ability that produces a death effect.

Repose Domain Spells Edit

  1. Deathwatch
  2. Gentle Repose
  3. Speak with Dead
  4. Discern Lies
  5. Greater Command
  6. Undeath to Death
  7. Destruction
  8. Surelife
  9. Wail of the Banshee

Retribution DomainEdit

Deities: Hoar, Horus-Re, Kiaransalee, Loviatar, Osiris, Shevarash, Tyr, Uthgar.

Granted Power: If you have been harmed by someone in combat, you may make a strike of vengeance with a melee or ranged weapon against that inidividual on your next action. If this attack hits you deal maximum damage. You may use this supernatural ability once per day.

Retrubution Domain Spells Edit

  1. Shield of Faith
  2. Endurance
  3. Speak with Dead
  4. Fire Shield
  5. Mark of Justice
  6. Banishment
  7. Spell Turning
  8. Discern Location
  9. Storm of Vengeance

Rune DomainEdit

Deities: Imhotep, Thoth, Deneir, Dugmaren Brightmantle, Jergal, Mystra

Granted Power: Gain Scribe Scroll as a bonus feat

Rune Domain Spells Edit

  1. Erase
  2. Secret Page
  3. Glyph of Warding
  4. Explosive Runes
  5. Lesser Planar Binding
  6. Greater Glyph of Warding
  7. Drawmij's Instant Summons
  8. Transcribe Symbol
  9. Teleportation Circle

Sand DomainEdit

Deities: Zoser

Granted Power: Once per day, you can shape a small amount of sand into any solid object you can imagine, up to 8 cubic feet in volume. You can shape one object or several, up to a number equal to your Wisdom bonus, as long as the total volume does not exceed 8 cubic feet.

You must make a special wisdom check (d20 + your Wisdom Modifier + 1/2 your cleric level) against a DC determined by the size and complexity of the item. The item to be created has a base DC of 5, plus the modifiers on the table below.

Item Complexity Modifier
Fine Details +2
Functioning tool +2
Functioning Armor/weapon +5
Multiple Parts +5
Masterwork Version +10
Moving Parts +10

Each attempt to create an item requires a number of minutes equal to its DC. You can take 10 or take 20 on this check. Created items persist for 1 minute per cleric level and can only be solid objects. The objects created have no magical properties, though they radiate faint transmutation magic.

All items created in this fashion have hardness 5 and hitpoints as follows: Fine 1, Diminutive 2, Tiny 3, Small 5, Medium 8, Large 10.

Sand Domain Spells Edit

  1. Waste Strider
  2. Black Sand
  3. Haboob
  4. Blast of Sand
  5. Flaywind Burst
  6. Awaken Sand
  7. Vitrify
  8. Desert Binding
  9. Summon Desert Ally IX

Scalykind DomainEdit

Deities: Apep, Finder Wyvernspur, Sebek, Set, Tiamat, Ubtao

Granted Power: Rebuke or command animals (reptilian creatures and snakes only) as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Charisma modifier.

Scalykind Domain Spells Edit

  1. Magic Fang
  2. Animal Trance (affects ophidian or reptilian creatures only)
  3. Greater Magic Fang
  4. Poison
  5. Animal Growth (affects ophidian or reptilian creatures only)
  6. Eyebite
  7. Creeping Doom (composed of tiny snakes)
  8. Animal Shapes (affects ophidian or reptilian creatures only)
  9. Shapechange

Seafolk DomainEdit

Deities: Aventernus, Eadro, Whale Mother

Granted Power: You gain Expert Swimmer or Rapid Swimming (your choice) as a bonus Feat.

Seafolk Domain Spells Edit

  1. Quickswim
  2. Fins to Feet
  3. Scales of the Sealord
  4. Sirens Call
  5. Commune with Nature
  6. Airy Water
  7. Megalodon Empowerment
  8. Depthsurge
  9. Foresight

Shadow Domain Edit

Deity: The Shadow

Granted Power: Gain Blind-Fight as a bonus feat.

Shadow Domain Spells Edit

  1. Obscuring Mist
  2. Darkness
  3. Deeper Darkness
  4. Shadow Conjuration
  5. Shadow Evocation
  6. Shadow Walk
  7. Greater Shadow Conjuration
  8. Greater Shadow Evocation
  9. Shades

Slime DomainEdit

Deity: Ghaunadaur

Granted Power: Rebuke or command oozes as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to three + your Charisma modifier

Slime Domain Spells Edit

  1. Grease
  2. Melf's Acid Arrow
  3. Poison
  4. Rusting Grasp
  5. Evard's Black Tentacles
  6. Transmute Rock to Mud
  7. Destruction
  8. Power Word, Blind
  9. Implosion

Spell DomainEdit

Deities: Azuth, Mystra, Savras, Thoth

Granted Power: You get a +2 bonus on Concentration and Spellcraft checks

Spell Domain Spells Edit

  1. Mage Armor
  2. SIlence
  3. Anyspell
  4. Rary's Mnemonic Enhancer
  5. Break Enchantment
  6. Greater Anyspell
  7. Limited Wish
  8. Antimagic Field
  9. Mordenkainen's Disjuction

Spider DomainEdit

Deities: Lolth, Selvetarm

Granted Power: Rebuke or command spiders as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to three + your Charisma modifier.

Spider Domain Spells Edit

  1. Spider Climb
  2. Summon Swarm
  3. Phantom Steed (has a vermin shape)
  4. Giant Verman
  5. Insect Plague
  6. Spider Curse
  7. Stone SPiders
  8. Creeping Doom
  9. Spider Shapes

Spite Domain Edit

Deities: Cas

Granted Power: Sympathetic strike. You can force opponents to take damage they have dealt you. Once per day, you can make a melee touch attack on the target, and deal damage equal to the damage the target dealt to you in the last round, to a maximum of 5 hp per divine caster level you possess.

Spite Domain Spells Edit

  1. Bestow Wound
  2. Rage
  3. Vampiric Touch
  4. Pronouncement of Fate
  5. Fire in the Blood
  6. Cloak of Hate
  7. Pact of Return
  8. Mantle of Pure Spite
  9. Imprison Soul

Storm DomainEdit

Deities: Ishtishia, The Mockery, Procan, Umberlee, Aerdrie Faenya, Anhur, Auril, Isis, Istishia, Talos, Umberlee

Granted Power: You gain resistance to electricity 5

Storm Domain Spells Edit

  1. Entropic Shield
  2. Gust of Wind
  3. Call Lightning
  4. Sleet Storm
  5. Ice Storm
  6. Call Lightning Storm
  7. Control Weather
  8. Whirlwind
  9. Storm of Vengeance

Strength DomainEdit

Deities: Gruumsh, Kord, Pelor, St. Cuthbert, Zeus, Hercules, Bast, Set, Aegir, Forseti, Skadi, Surtur, Thor, Thrym, Taiia (destroyer aspect), Toldoth, Anhur, Bahtru, Clangeddin, Garagos, Helm, Ilmater, Lathander, Loviatar, Malar, Tempus, Torm, Ulutiu, Uthgar. Dol Dorn, the Wolf God

Granted Power: You can perform a feat of strength as a supernatural ability. You can an enhancement bonus to Strength equal to your cleric level. Activating the power is a free action, the power lasts 1 round, and it is usable once per day.

Strength Domain Spells Edit

  1. Enlarge Person
  2. Bull's Strength
  3. Magic Vestment
  4. Spell Immunity
  5. Righteous Might
  6. Stoneskin
  7. Bigby's Grasping Hand
  8. Bigby's Clenched Fist
  9. Bigby's Crushing Hand

Suffering DomainEdit

Deities: Ilmater, Jergal, Kossuth, Loviatar, Talona, Yurtrus

Granted Power: You may use a pain touch once per day. Make a melee touch attack against a living creature which bestows on that creature a -2 enhancement penalty to Strength and Dexterity for 1 minute on a successful attack. This spell-like ability does not affect creatures immune to critical hits.

Suffering Domain Spells Edit

  1. Bane
  2. Endurance
  3. Bestow Curse
  4. Enervation
  5. Feeblemind
  6. Harm
  7. Eyebite (sicken effect only)
  8. Symbol (pain effect only)
  9. Horrid Wilting

Summer DomainEdit

Deities: Aurifar, Ishtar, Kikanuti, Solanil, Zoser

Granted Power: You are considered a native of the waste for purposes of heat resistance (you have 1 level of protection). During the summer season, you gain a +2 bonus on all Wisdom-based skill checks.

Summer Domain Spells Edit

  1. Impede Sun's Brilliance
  2. Sunstroke
  3. Protection from Dessication
  4. Skin of the Cactus
  5. Unearthly Heat
  6. Sunbeam
  7. Control Weather
  8. Sunburst
  9. Storm of Vengeance

Sun DomainEdit

Deities: Ehlonna, Pelor, Apollo, Artemis, Re-Horakhty, Frey, Odur, Taiia (creator aspect, Elishar, Horus-Re, Lathander, Dol Arrah, Belenus, the Morninglord, Ra

Granted Power: Once per day, you can perform a greater turning gainst undead in place of a regular turning. The greater turning is like normal turning except that the undead creatures that would be turned, are destroyed instead

Sun Domain Spells Edit

  1. Endure Elements
  2. Heat Metal
  3. Searing Light
  4. Fire Shield
  5. Flame Strike
  6. Fire Seeds
  7. Sunbeam
  8. Sunburst
  9. Prismatic Sphere

Thirst DomainEdit

Deities: Azul

Granted Power: Rebuke or command oozes as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Charisma modifier. You also gain a +2 bonus on Constitution checks to resist dehydration.

Thirst Domain Spells Edit

  1. Parching Touch
  2. Desiccate
  3. Tormenting Thirst
  4. Dispel Water
  5. Mass Desiccate
  6. Symbol of Thirst
  7. Mephit Mob
  8. Horrid Wilting
  9. Energy Drain

Time DomainEdit

Deities: Grumbar, Lebelas, Enoreth

Granted Power: Free Improved Initiative feat.

Time Domain Spells Edit

  1. True Strike
  2. Gentle Repose
  3. Haste
  4. Freedom of Movement
  5. Permanency
  6. Contingency
  7. Mass Haste
  8. Foresight
  9. Time Stop

Trade DomainEdit

Deities: Abbathor, Nephthys, Shaundakul, Vergadain, Waukeen

Granted Power: You may use detect thoughts once per day as a spell-like ability, affecting one target and lasting a number of minutes equal to your Charisma bonus. Activating this power is a free action.

Trade Domain Spells Edit

  1. Message
  2. Gembomb
  3. Eagle's Splendor
  4. Sending
  5. Fabricate
  6. True Seeing
  7. Mordenkainen's Magnificent Mansion
  8. Mind Blank
  9. Discern Location

Travel DomainEdit

Deities: Fharlanghn, Hermes, Tyche, Ptah, Odin, Hermod, Uller, Taiia (creator aspect), Elishar, Akadi, Baervan Wildwanderer, Brandobaris, Fenmarel Mestarine, Gwaeron Windstrom, Hoar, Istishia, Kelemvor, Lliira, Marthammor Duin, Mielikki, Oghma, Sehanine Moonbow, Selune, Sharess, Shaundakul, Tymora, Vhaeraun, Waukeen, Kol Korran, the Traveler

Granted Powers: For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability. Add Survival to your list of Cleric class skills.

Travel Domain Spells Edit

  1. Longstrider
  2. Locate Object
  3. Fly
  4. Dimension Door
  5. Teleport
  6. Find the Path
  7. Teleport, Greater
  8. Phase Door
  9. Astral Projection

Trickery DomainEdit

Deities: Boccob, Erythnul, Garl Glittergold, Kurtulmak, Lolth, Olidammara, Nerull, Tiamat, Hera, Hermes, Bes, Odin, Loki, Taiia, Toldothd, Abbathor, Akadi, Baravar Cloakshadow Beshaba, Brandobaris, Cyric, Erevan Ilesere, Gargauth, Mask, Oghma, Sharess, Shargaas, Vergadain, Vhaeraun, the Mockery, the Traveler, Kali, Set, the Wolf God

Granted Power: Add Bluff, Disguise, and Hide to your list of cleric class skills

Trickery Domain Spells Edit

  1. Disguise Self
  2. Invisibility
  3. Nondetection
  4. Confusion
  5. False Vision
  6. Mislead
  7. Screen
  8. Polymorph Any Object
  9. Time Stop

Tyranny DomainEdit

Deities: Bane, Tiamat

Granted Power: Add +2 to the saving throw DC of any compulsion spell you cast

Tyranny Domain Spells Edit

  1. Command
  2. Enthrall
  3. Discern Lies
  4. Fear
  5. Greater Command
  6. Geas/Quest
  7. Bigby's Grasping Hand
  8. Mass Charm
  9. Dominate Monster

Undeath DomainEdit

Deities: Kiaransalee, Velsharoon, Afflux

Granted Power: Free Extra Turning feat

Undeath Domain Spells Edit

  1. Detect Undead
  2. Desecrate
  3. Animate Dead
  4. Death Ward
  5. Circle of Doom
  6. Create Undead
  7. Control Undead
  8. Create Greater Undead
  9. Energy Drain

War DomainEdit

Deities: Corellon Larethian, Erythnul, Gruumsh, Heironeous, Hextor, Ares, Athena, Nike, Re-Horakhty, Bast, Odin, Heimdall, Sif, Surtur, Thor, Thrym, Tyr, Taiia (destoryer aspect), Toldoth, Anhur, Arvoreen, Clangeddin, Deep Duerra, Gaerdal Ironhand, Garagos, Gorm Gulthyn, Haela Brightaxe, Ilneval, Red Knight, Selvetarm, Shevarash, Solonor, Thelandira, Tempus, Tyr, Uthgar, Dol Arrah, Dol Dorn, the Mockery, the Lawgiver

Granted Power: Free Martial Weapon Proficiency with deity's favored weapon (if necessary) and Weapon Focus with the deity's favored weapon.

The favored Weapon of the War Deities are as follows; Corellon, Longsword; Erythnul, morningstar; Gruumsh, spear (or longspear); Heironeous, longsword; Hextor, flail (light or heavy).

War Domain Spells Edit

  1. Magic Weapon
  2. Spiritual Weapon
  3. Magic Vestment
  4. Divine Power
  5. Flame Strike
  6. Blade Barrier
  7. Power Word Blind
  8. Power Word Stun
  9. Power Word Kill

Water DomainEdit

Deities: Obad-Hai, Poseidon, Isis, Sobek, Aegir, Njord, Taiia (destroyer aspect), Auril, Deep Sashelas, Eldath, Isis, Istishia, Sebek, Silvanus, Umberlee, the Devourer, Osirus

Granted Power: Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster, water creatures as an evil clear rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

Water Domain Spells Edit

  1. Obscuring Mist
  2. Fog Cloud
  3. Water Breathing
  4. Control Water
  5. Ice Storm
  6. Cone of Cold
  7. Acid Fog
  8. Horrid Wilting
  9. Elemental Swarm*

*Cast as a water spell only.

Watery Death Prestige Domain Edit

Deities: Blibdoolpoolp, Umberlee

Granted Power: You gain the ability to smite any nonaquatic creature once per day with one normal melee attack. You add your wisdom bonus to your attack roll and deal 1 extra point of damager per divine spellcaster level

Watery Death Prestige Domain Spells Edit

  1. Entangle
  2. Mark of the Outcast
  3. Control Water
  4. Rushing Waters
  5. Dehydrate
  6. Drown
  7. Contagious Fog
  8. Horrid Wilting
  9. Mass Drown

Weather Domain Edit

Deities: Zeus, Thor, Arawai, the Devourer

Granted Power: Intuit Direction and Wilderness Lore are class skills

Weather Domain Spells Edit

  1. Obscuring Mist
  2. Fog Cloud
  3. Call Lightning
  4. Sleet Storm
  5. Ice Storm
  6. Control Winds
  7. Control Weather
  8. Whirlwind
  9. Storm of Vengeance

Wealth Domain Edit

Deities: Astilabor, Io

Granted Powers: Add Appraise to your list of cleric class skills, You gain Skill Focus (Appraise) as a bonus feat.

Wealth Domain Spells Edit

  1. Alarm
  2. Obscure Object
  3. Glyph of Warding
  4. Detect Scrying
  5. Leomund's Secret Chest
  6. Forbiddance
  7. Sequester
  8. Discern Location
  9. Antipathy

Winter DomainEdit

Deities: Aengrist, Auril, Hleid, Telchur

Granted Power: During the winder season, you gain a +2 sacred bonus on all Wisdom-based skill checks.

Winter Domain Spells Edit

  1. Snowsight
  2. Snow Walk
  3. Winder's Embrace
  4. Ice Storm
  5. Blizzard
  6. Death Hail
  7. Control Weather
  8. Summon Giants (Frost Giants Only)
  9. Fimbulwinter

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