FANDOM


The world is alive with invisible and intangible beings, and only the shamans know about them and deal with them directly. With one foot in everyday life and the other in a magical world, shamans are the middlemen of the most ancient of magical traditions. Divine casters in their own right, shamans derive their powers not from an almighty god, nor from the forces of Nature or honour. The shaman's magic comes from the spirits themselves and from his uncanny ability to perceive and address them.

Hit Die: D6

Making a Shaman Edit

Abilities Edit

Charisma is the most important ability for a shaman, since it affects his dealings with the spirits, how many he can attract to his cause and how powerful his spells will evolve. To cast a spell, the shaman must have a Charisma score of 10 + the spell's level. A shaman gets bonus spells based on Charisma, which also helps him to bargain with powerful spirits. The Difficulty CLass of a saving throw against a shaman's spell is 10 + the spell's level + the shaman's Charisma modifier. Intelligence helps the shaman by increasing the amount of points he can spend on Valuable skills. Wisdom and Constitution aid him to survive the tight spots in which he often finds himself, and are the base ability for some of his skills.